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PlayStation 5 Specs Detailed Review

 - This is the Xbox Series X. It is real and I have itin my hands right now. Don't believe me? Well let me show you. So, first of all, Microsoftwere very kind to invite us out for a very early look at the Series X. Now keep in mind that thisis not final hardware,

 this won't be shipping untilalmost the end of the year. However it is definitelygoing to be our best look at what the next generationof console experience can really provide. In this video not only amI giving you a sneak peek at what's inside the Series X

 but on top of that we have gameplay and pretty much everyspec you might wanna know. So today is a very goodday because I can actually walk you through exactly whatis inside the Xbox Series X. So to start with we haveto look at the mainboard, or specifically the dual mainboards. Because of the uniquedesign of the Series X it actually has a veryunusual cooling system. One of the things I'm most excited about is just how powerful theSOC inside the Series X is.


 So there's a lot to talk about here but first I wanna goover the actual CPU spec. So keep in mind this isan SOC that has not only the CPU and the GPU onboard, and yet they're able tofit eight Zen 2 cores that can clock all theway up to 3.8 gigahertz. And that's not some kindof like boost speed, it can run it 3.8 gigahertz,sustained, pretty much forever. You have a couple of options if you're a developer with this guy. So if you want multi-threadingyou actually have to drop from 3.8 to 3.6 gigahertz, but a lot of developersare probably gonna be fine with eight very fast cores onboard. Now when it actually comes to games, seven of those coresare available to a game and one is reserved for Windows and the OS in the background. But that's a lot of power,especially considering that most of this chipis actually graphics. They just threw in eight cores because it's much betterthan the previous generation. And by much better, Imean four times better. On top of that we have someseriously powerful graphics. So onboard we have twicethe graphics horsepower of the Xbox One X, whichI would just keep in mind, only came out a couple years ago, or two and a half yearsago, at this point. And beyond that we also have eight times the graphics horsepower of the original Xbox One. So there are a couple ofreally interesting things here. So first of all this istaking advantage of AMD's brand-new RDNA 2.0 architecture, which is not even out on the PC yet. 



There's a lot that comes with that and there are also some customizations that Microsoft has donespecifically for the Series X. So, for example, there is notonly ray tracing built in, but also there's some specifichardware and audio engines that have been built into the chip. But the GPU itself is massive, we're looking at 52 CUs at 1825 megahertz. Now if you're not a speedsand feeds kind of person that might not mean anything, but this is an incrediblyhuge graphics card, or GPU, I suppose, and it is running atvery very high clocks. So with a Series X dev kit here the first game I'm goingto try is "Minecraft". Now this is no ordinaryversion of Minecraft. This is, to be fair, avery early technical demo, but this is incorporating ray tracing. So you can see, standard lighting, looks like "Minecraft" as you expect. However, I turn it on, thegame is completely transformed. I mean, can you see the difference here? That's crazy, you can even see how the lava's reflecting on theactual material of the rails. Awesome.(chair squeaking) That's a really squeakychair, how annoying is that? I get I shouldn't get up, huh? Not only is the lightingcompletely transformed but you actually can seesome real depth in the world that obviously when youhave ray tracing off, it's fine, it's sort of very brightly lit as you're expecting with "Minecraft". When you turn on itmakes a huge difference.



 Just look at the way that thetorch is naturally reflecting, and you actually can seehow there's real texture and there's real depth in the gold. And if you look on this sideyou can see the diamond here. It's really cool at howmuch this sort of brings the "Minecraft" world to live. And as we walk into thisroom with a bunch of glowstone and glass panes in front, with standard "Minecraft"lighting it looks fine, but it really doesn't do much. You can just sort of see alittle bit of light come through. When I turn on ray tracing itcompletely changes the scene. You can see how it's almostlike a rainbow effect and the light naturally sort of cascades. This is just a tech demo,so it is a an early look at what ray tracingwill do on the Series X. But, I mean, it makes a hugedifference, just look at that. That's crazy. Next I have some gameplay of "Gears 5" running on the Xbox Series X now. This is a very early build, it only took them a few weeksto get this up and running, and therefore probably some other things are going to be tweaked and changed before it finally comes out. However a couple of keythings to keep in mind is that not only is this running at 4K60 with all of the ultra PC presets enabled, they even added some additional settings that were not even able to runon the PC or the Xbox One X. So sit back grab yourpopcorn and enjoy some true Series X gameplay. - [JD] Okay now, open fire! (explosions blasting) (monsters roaring) Del, we got a nest. - [Del] Toss a frag, close it up! - [JD] Got him! (dramatic music) (upbeat funky music) - Feeding the SOC is a full16 gigabytes of GDDR6 memory,






 which you actually can see is arranged around the chip like this. So it's actually a slightlyunusual configuration. So Microsoft are taking advantageof a 320 bit memory bus, and that's because there's a mixture of one gig and two gig modules. Now as the end user you're probably notgonna notice any of this, but as a developer you actually have two classes of memory available. So there's 10 gigs ofGPU optimized memory, which is essentially the fastest RAM for, obviously, the graphics. However, you also have a further 3.5 gigs which can be played with,it's slightly slower but, you know, you have to offload your audio or somethingto that, you can use that. Now it's kind of interesting to think because on top of that youhave a further 2.5 gigs of ram, which is partitionedoff for the OS and apps and that kind of thing. Now when you look at thisit might not actually seem super impressive, right? We've got four times the CPU power, we've got up to eight times the GPU power compared to the Xbox One, but we only have about double the memory. In fact, even less if youcompare to the Xbox One X. However, there's actuallyone other thing here which is helping toimprove the memory story. So you flip the board over we'll see another major improvement, which is the standard one terabyte SSD. This is actually a bigcomponent of why the Series X is able to be a big leapforward in a lot of ways. So of course the previous generation was bottlenecked byfairly slow hard drives. 





It made sense back on the time, but in 2020 we expect more speed, and every Series X gamealso expects to have a SSD. So this is a PCI 4.0 SSD. It is, of course, beencustom designed by Microsoft, so it's actually fairly powerful. It can pull almost four watts by itself, which is part of the reason why it's shielded and cooled in this sort of way. But there's actually a couple of very interesting things they're doing. So first of all, like I said,all games expect to have access to all this performanceat all times, right? So the CPU, the GPU they're all gonna sit at that very consistent clock speed and the same goes for the SSD. So you're getting 2.4 gigabytes per second pretty much period. They've done a lot ofoptimizations, of course, on the latency side, which is important because you actually can pullstuff straight off of the SSD straight to memory, soessentially it will kind of expand that 16 gigabytes basedon how developers use it. But the, I don't wanna say downside, but one of the things you have to consider is that while, yes, you canplug in a USB hard drive and play games off of that on the Series X you can't play Series X games, just simply because they expectthat high level of speed. So if you have your XboxOne games on a hard drive you can plug in, it'll be just fine. But if you want more thanone terabyte of space on your Series X you'regonna want one of these guys. So this is a littleSeagate expansion module. So there actually weresome rumors beforehand about this little mysteryport here which they very cleverly not shown until this point. Essentially that means thatyou can expand with another SSD right into the back of the system. It looks like a memory card, but this is actually afull one terabyte SSD which essentially gives youthe exact same performance of your standard SSD, andof course you can imagine with that expansion port on the back, maybe larger capacities, maybe you could own a couple of these. We'll see how expensivethey are, to be fair. So this next demo is of quick resume. So to give you a littlebit of context here we're not gonna do any cuts here to show you just how fast this is. So I have a Series X controller, I am playing on this actual Series X. So right now I have "State of Decay" up, or "State of Decay 2",


rather, up. You can see it playing on the Series X, works just as you would expect. However, say I want to, Idon't know, play "Forza"? Well if I switch over to it you can see just howquick it's going to move. So essentially in the background it's saving "State ofDecay" in its own VM. So I can jump in and, look,I'm playing "Forza" now, it's that fast. Whoa, whoa, okay. Well it might be that fast,I am not that fast. (laughs) All right, hold on. I'm gonna actually getback on the track here, you can see "Forza" is running just fine, and if I want I can jumpover to, say, "Hellblade". Again, you can see how fast it loads, in the background it issaving my "Forza" game. And, there we go, boom,I'm now into another game. Now the cool part about thisis that this is all saved across, even you shut downthe system or whatever, this is all going to work no matter what. And keep in mind that thesegames that I'm playing are not optimized at all for the Series X, these are just standard Xbox One games that you could play right out of the gate. So if I wanna jump over to a 360 game all the stuff is beingsaved directly to that SSD. It is really cool. You can imagine what this might look like if, say, I'm playing on Series X titles that are actually optimized for this use. But that is so cool tobe able to just have essentially no load times going between. You can see this is my fifthgame and, again, no problems. Right in, boom. - [Ken] Go back to "State of Decay". - Oh, yeah, you'll see it'sall still loaded up here. You can see, we're what? Three, four seconds between these games, depending on which one we're at. Look, "State of Decay", itjumps right on the internet without even missing a beat. But that is a good look at the actual hardware behind the Series X, but the rest of the supporting components, I think, are really interesting because there's a lot that goes in to putting together the Xbox Series X. Microsoft's have actually set up a very cool little demo here,where most of these parts are obviously slightlymodified, they're magnetized. But essentially I canput together the Series X and show what it lookslike from top to bottom. So to start out with wehave this center chassis. So this is a piece of aluminum which actually preservesa bunch of functions. So now I just helped give some structure but everything attaches to it. So let's see if I can do this right, I'm gonna start outwith the rear I/O board. I know how to do this,


 I'lldefinitely get it right. It's fine. Which goes in like this. So you can see there area ton of air channels here but essentially it should justgo with the I/O facing out. And look at that. Look how good I am at building things. All the guys who designed thisare standing right over here, I'm definitely getting alittle nervous. (chuckles) No judgment, it's fine. Okay, so, the next step would be to take the other part of the mainboard and it should just attach like this. So you can see essentially we have the SOC and the memory facing this way and then we have the othermainboard facing this way, with our SATA port and someof our various connectors with the southbridge. You can see that the I/O allcomes together like this. So this would stick outthe back of the console. So with this level of powerthere is a lot of, well, literal power flowing through the chip and all of that has to go somewhere, and that somewhere is a ridiculous, ridiculous vapor chamber. So while the Xbox One X was the first Xbox to feature a vapor chamber,this is a whole other level. So not only do you have thealuminum fins on the back where air flow will pass through, but you can see this isa massive vapor chamber. So actually if I take off theSOC, here, you can kinda get a little bit of an ideawhat this looks like. So essentially the SOC will go on with this little section right here, so it'll cool not only the chipbut also the VRM around it. And then you also haveall of your GDDR6 memory which can also make contact here. But there's certainly a lot of heat that has to be dissipatedby this vapor chamber. So let's see if I canactually put it together. So next we have the SOC chassis which goes on something like this. (upbeat music) Almost there. Oh, there we go. All right, all right. Next I need to put the vapor chamber on, which obviously willgo something like this. There we go. There we go. Okay, that starting to look alittle bit more like an Xbox. Now we have the power supply. This is a very compact unit. I remember back whenthe Xbox One came out, the original, and it hadthat huge external supply. Well now we've got a 300 watt supply which not only fits inside, but is also cooled by theexact same fan, spoiler alert, that cools the rest of the system. So I believe this slideson something like this? Yeah, all right.




 That's looking like a shape of a thing. Next step we have thelittle bottom shield. So I slide it on something like this? Yes! Next step is the optical drive. So this is a very similar Blu-ray drive to what you had on theprevious generation, and believe it goes onsomething like this. Hey, look at that! Now we're getting a littlebit more of an Xbox One shape. I'm sorry, did I say the Xbox One? Xbox Series X. Next up we have the fan,and you have to consider this is the only fan inthe entire Xbox Series X. So it is a very, very custom unit. So it's a 130 millimeter fan. And you can see thatnot only are the blades really uniquely shaped,but the entire top shroud is pretty much designedfor the optimal airflow to keep things moving. 'Cause you have to keep inmind, with only one fan, the airflow has to bevery carefully managed. So if you imagine this is the Series X, which it is very close to at this point, air is coming through afew different channels, so of course a lot of air ispassing through the heat sink on the back of the vapor chamber and being exhaust at the top. But air also comesthrough the center chassis to cool the variouscomponents like the SSD. We also have to consider thatthe power supply needs air which is exhausted underneath this black little plastic piece. There's a lot going on here and it all really startsand ends with the fan. Which if I can line it up like this, is essentially how it sits. Obviously, as someonewho builds PCs and stuff, you see a lot of fansthat are exactly the same, or you see, like, "Oh, weadded RGB," or whatever. But this is such a complicated shape, especially when you look at the fan blades and the way that this shroud. And this is actually kind of interesting. So you were mentioning this earlier. So there's a little sortof, like, escape path. So say someone accidentallyput something over the top there's still the ability for air to be exhausted through here. - That's right.- Obviously, it's optimal. But somebody accidentally puts a book on top of your Series X it'snot gonna immediately go and completely get all the air cut off. You've done a lot of cool stuff here. - There is. The surfacing around thefan shroud, like you said, it's super complex and super driven by theengineering requirements of getting that air up and then spread out as wideas possible as it exhausts. - If you wanna a bettervisual what this looks like, there happens to be a wonderfulgraphic right behind me. Look it's a tornado of heat and exhaust. - [Ken] You didn't thinkthat one through did you? - Didn't think that one through at all. Everyone the room is very upset with me. Is not a tornado, it'svery carefully managed. Also, if you look up closewhich you probably never will because no one should everopen up your Series X. I mean, I guess technicallyit could but you shouldn't. Inside they're actually a couple of really interesting Easter eggs. So first of all a lot of the components are individually labeled. So you can see this is numberone, the center chassis. We have the optical disc drive. They're actually in totalof seven of these things. But my favorite is if you lookon the very top of this fan you'll see a tiny little Master Chief. No one's ever gonna see this, but it is very very cool of these guys to have spent so much timeoptimizing this layout. And I know a lot of peopleare kind of wondering when you saw the announcement of why the Xbox is shaped as it is. But as we put it all together you can see that there's actually a lotof very clever engineering that went into putting this together. I almost have the Series X complete. The next step is just toput it all in the chassis which I'm sure I'll getfirst try, no problem. (gentle music) Okay, so I'm going to line it up. Angle it just a little bit. Hey wait, wait, wait! Look, I got it, I got it. And there we have the Xbox Series X. Don't look at thisside, look at this side. It's fine, look at that. Look how beautiful of a job I've done in developing this console. (coughs) With no help at allfrom anyone in this room. No one just told me how to dothat or anything like that. Thanks guys, appreciate it. (coughing) So you know I'm gonnahave to ask the question that the entire internet asked the second one that we saw this. Why is it this shape? - Ha, very good question,and it's a good reason. I mean, you put the boxtogether, you can see how all of those big componentskind of fit together in this really unique way, and it's all driven bypulling air through the system with this big axial fan on the top. - Are you concerned atall about this not fitting under people's TVs or anything like that? - No, I mean, that that's a good question. We were really conscious about being able to fit into people'shomes, fit into the TV consoles that they had now on their shelves. One of the cool thingsabout this is you can, as you were doing, youcan put it down sideways, you can use it vertically. It's actually got areally small footprint, so you can put it ona much shallower shelf than you ever could before. So we think it givespeople a lot of flexibility in where they can put it. - So I know when I first saw this, and, of course, if you've seenthe the announcement video you'll see that you've gotthe little scoop on the top, with what looked like LEDs. But, in fact, it's sort of more of like an optical illusion here, right? - I mentioned that the fanneeds to pull a lot of air, we need really big holes andwe decided to embrace that as a design element. And we added this slight dish, on a really deep set of holes here, so that as you look at it your view changes and yousee more or less inside. And the green was reallykind of a nod to our fans, a nod to Xbox, it's got likethe soul of Xbox inside it. And it reveals itself as you get closer. - A new console is nothingwithout a new controller and the Series X has someinteresting differences. So you can see we haveeverything from The Duke all the way up to the Series X. And while at first glance this looks very, very similar to the Xbox One there actually are some prettysignificant differences. So one of first ones isactually in the size. So while the grip and everything down here is pretty much the same, the top has been tapereda little bit more. So it's better for smaller hands. And in fact there's actuallya demo here that I have. It's basically a giant controller to kind of give you a senseof what it would feel like, and it's still very comfortable even if you do have the smaller hands. Also, this looks hilarious. So a lot, of course, is very similar. So the sticks and a lot ofthe buttons feel the same. However we do now havea much nicer D-pad. So it's nicely faceted, it hasa nice sort of clicky action, and we also do have ashare button built in. Now in the bottom it ispretty much identical, so a lot of accessories, including your headsets and everything, should just slide in, noproblem, on the bottom. And if we flip over tothe top we now have USB-C. Now if we open up the back you will see that we have the exactsame setup as the Xbox One. So it will ship with AA batteries and you can, of course, stilluse your Play and Charge Kit. Obviously, if you reallyvalue AA batteries, that's an option, althoughrechargeables are definitely the way that I like to go. But interestingly thisis a very different style of controller they've done in the past, mostly because this isactually backwards compatible with the Xbox One and vice-versa. So obviously there aresome improvements here. At it's sort of core fundamentals this is not wildlydifferent than the Xbox One, which means that if youwanna take your current Xbox One controller and moveit over to the Series X, or even take a Series Xcontroller and play it on Xbox One you can absolutely do that. Now it still does take advantage of the Xbox wireless radio, and they've actually done a lot of work to improve the latency, sothat the controller will update the console more often. But, interestingly, on topof that, it does, of course, you can connect it via USB, but it does have Bluetooth low energy. So if say you're using this with an iPhone or an Android or something, it will be a little bitmore energy efficient and it'll be a little bit quicker. One very cool demo on this Series X is the ability to do HDR reconstruction. So you can see right here we have "Halo 5" and, 





keep in mind, it'sgonna be very bright since it's now in HDR. But essentially whatwe've got here is a game which was never originally designed to have the HDR implementation. However using some very clever trickery you can see on this displayeverything in the orange, and you see anything inthe reds and the whites, that's actually full HDR color space which was not originallydesigned into the game. To me I can't believe,like, just looking at this. Yeah, you can see howbright it gets over here, for a game that was never designed for it. And the cool thing is this actually works for more than just like an Xbox One game that never had HDR. We got a demo earlierof an original Xbox game, "Fuzion Frenzy", clearlynever designed with HDR in mind and it still looks great. Maybe not quite as goodas Halo, but you know. So I have the exact same level loaded up on both of these Series X dev kits. So you can see on this we havethe full HDR reconstruction where especially you geta lot of brightness here and this is a heat map. So essentially all this isdoing is just showing us, based on the color, wherewe're really getting that extra brightness and that extra range that of course was never designed. So you can see fire, youcan see with this over here. And if I try to throw agrenade at the same time you can see, yeah. Actually, I'll do that again,that's cool. (chuckles) It's so bright. Realistically, if this justwas the way I played the game I don't think I would ever realize that this wasn't something thatthe developer had intended. This is something that can beadded, and this can be added with essentially no impact to performance. What is this called? We know obviously it's the Xbox Series X. But we've had the Xbox, wehad the 360, we had the One. What is this generation called? - This generation's just called Xbox, and this specificconsole's the Xbox Series X. - Okay, gotcha. So fourth generationXboxes are just the Xbox. - Exactly.- Okay. - [Jason] Absolutely, wewant people to be able to just go in and say,"I want the latest Xbox." So that's why we named it Xbox. - You've been working onthis for how long now? - Xbox Series X developmentstarted in 2016. So we've been working on it for four years.- Before One X? - Absolutely. - [Austin] I'm assuming it's gotta be nice to finally show off your baby. - That's why we're soexcited to have you here, is to actually be able tostart sharing more details about what the team's been working on for the last four years. - I gotta give youprops, I did not realize. First of all, it's kind of crazy to me that you guys are being thisupfront open about a console, what, 





six months orwhatever before launch. But on top of that, you'veshown us so much stuff and we get to show so much in the video. Why are you guys being soopen about this ahead of time? Aren't you afraid thatpeople are gonna be like, "Oh, steal some notes," or whatever? What's the thought behind that? - Honestly, we're just really proud with what we've actually built. We've been working on this for so long and it's finally great to juststart sharing more details. And as we get closer to launch we're really focused on showing what the platform can actually do and the awesome gamesyou'll be able to play. - You do consider this to be anew generation, though right? It's definitely--- Yeah, yeah. The technology inside of this generation is so transformative and thekinds of gaming experiences you're gonna be able to experience are just so fundamentally different, and its really unlocked by all the power that we've put in the box. - Thank you very much for watching. If you enjoyed make sureto subscribe to the channel because there's goingto be a whole lot more on the Series X coming soon. (gentle upbeat music) 

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